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Fit'n Punch XR

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Devlog

  • Fit'n Punch XR: Upgrade to Realistic Graphics and Item Inventory System
    December 20, 2023 by DAYDEV#xr, #webxr, #punchgame, #boxing
    Project Goal: To upgrade the Fit'n Punch XR: Reloaded game to realistic graphics and item inventory system. This will require a 2-month development phase and a funding goal of $5,000 USD . Project Bac... Continue reading
  • Devlog3: Pause function when exit XR Session and Fixed some issues.
    August 06, 2021 by DAYDEV
    Fixed: The experience doesn't pause when I press the Oculus button to bring up the pause menu. Using SendMessage function from unity WebGL to control Pause and Freeze the Time in Game. Fixed: Add Text... Continue reading
  • Devlog 2: Optimized XR
    August 02, 2021 by DAYDEV
    Optimized all feature for best quality and speed up a game play. Bake Lighting into Texture, remove directional light in unity scene. Optimized the Boxing Ring's geometry 3,688 Verts. Reduce vertex of... Continue reading
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