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Demon Seal II - Dungeon Deck Duels Saga
Another Link: Demon Seal II, Dungeon Deck Dual
In a world threatened by the release of sealed demons, a chosen one, the "Demon Sealer," wielding heavenly light, emerges to protect it. He seeks the "Stones of Light" to maintain the seals, while the evil "Demon Lord" gathers the opposing "Stones of Darkness" to unleash the demons and plunge the world into chaos.
Their epic clash shakes the world, but the Demon Sealer's light prevails, resealing the demons and vanquishing the Demon Lord. Though peace returns, the Demon Sealer knows darkness remains and continues his journey to strengthen his powers for future threats.
🔥 Balance Table: Game Stats
Stat | Description | Base Values (Min - Max) | Effect in Game |
---|---|---|---|
ATK (Attack) | Attack power | 5 - 70 | Determines damage dealt |
DEF (Defense) | Defense power | 5 - 50 | Reduces incoming damage |
HP (Health Points) | Player health | 30 - 120 | Decreases when taking damage |
CRIT Rate (%) | Critical hit chance | 0 - 25% | Chance to deal extra damage |
Damage Range | Variation in damage | 3 - 25 | Adds randomness to combat balance |
Max Desk Cards | Maximum selected cards | 3 - 5 | Varies by difficulty level |
📌 Difficulty Scaling
Difficulty Level | Enemy Stat Bonus | Max Desk Cards |
---|---|---|
Easy | ATK+ 0-3, DEF+ 0-3 | 3 |
Normal | ATK+ 0-5, DEF+ 0-5 | 4 |
Hard | ATK+ 0-6, DEF+ 0-6 | 5 |
🎮 How to Play
🃏 1. Select Your Cards
- Both the player and AI have their own deck of cards.
- You can select 3 to 5 cards (depending on difficulty level).
- Each card has unique stats: ATK (Attack), DEF (Defense), HP (Health), and CRIT% (Critical Chance).
⚔️ 2. Battle Calculation
- After selecting cards, the game calculates the total stats for both the player and the AI.
- The system compares ATK - DEF to determine the winner of the round.
- If the player’s attack power is higher than the AI's defense, the enemy loses HP.
- If the AI’s attack power is higher, the player loses HP.
- If both are equal, no HP is lost.
💥 3. Randomized Damage
- Damage taken by both the player and the enemy is not fixed.
- It is calculated based on attack power exceeding defense plus a random damage value.
🎯 4. Difficulty System
- The AI gets bonus ATK and DEF based on difficulty level.
- The number of cards you can use in battle varies (3-5 Cards).
🏆 5. How to Win
- If the enemy’s HP drops to
0
→ The player wins! - If the player’s HP drops to
0
→ The AI wins!
Credit:
Bastard Production team associated with Daydev Co., Ltd.
Download
Click download now to get access to the following files:
Development log
- Fixed Confirm Fight Button4 hours ago
- Windows version available for download3 days ago
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