Mac Build and Dynamic Enemy Update



In this patch, I've implemented a player tracking system for common enemies to increase the difficulty and challenge of each level in the game.
In the next phase, I'm working on integrating asset bundles for various levels into a cohesive storyline for Chapters 2, 3, and beyond.

Files

WebGL19.zip Play in browser
Apr 24, 2024
WingsOfDivinityPC.zip 146 MB
Apr 24, 2024
Mac OSX 142 MB
Apr 24, 2024

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