Mac Build and Dynamic Enemy Update



In this patch, I've implemented a player tracking system for common enemies to increase the difficulty and challenge of each level in the game.
In the next phase, I'm working on integrating asset bundles for various levels into a cohesive storyline for Chapters 2, 3, and beyond.

Files

WebGL19.zip Play in browser
22 days ago
WingsOfDivinityPC.zip 146 MB
22 days ago
Mac OSX 142 MB
22 days ago

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